Advanced Sound Engineering
If you are someone who want to explore modern music making process and unleash your hidden creativity without limiting yourself to just one particular type of genre, then this Sound Engineering Course is for you. This will not only let you understand the music production technologies we have today but also prepare you in such a way that you should come up with your own individual techniques as per the need of any situation and time in your professional music career.
Can I Enroll in Sound Engineering Course?
- Beginner wanting to build their careers as a professional Sound Engineer / Music Producer / Musician.
- Engineers / Musicians / Producers already working in the industry who find themselves stuck in the same way of doing things but want to get out of their comfort zone and want to get back their creative kickstart.
- Someone wanting to develop his own signature sound in terms of his Sound and Music production.
- DAW: Logic Pro X (Level 1 and Level 2) & Ableton Live In Depth,
- Mixing and Mastering Plugins: Izotope, SoundToys Plugins, UAD and FabFilter Plugins.
- Synthesis: Native Instruments Massive & Xfer Serum (Pro Courses).
- Sampling: Native Instruments Kontakt Sampler.
- Sound Design Tools: Izotope Rx & Revoice Pro.
- Sample Libraries: All Crypto Cipher Libraries and Many Third Party Libraries.
- Module 1: Fundamentals of Audio Engineering & Applications
- Module 2 : Recording/Microphones Techniques
- Module 3 : Audio Editing Techniques
- Module 4: Unleashing the Art and Physics Behind Musical Instrument Development
- Module 5: The Power Of MIDI (Musical Instrument Digital Surface)
- Module 6: Music theory & Ear Training
- Module 7: Automations
- Module 8: Basic Electronics and Decibels
- Module 9: Custom Library Development
- Module 10: Sound Design & Synthesis
- Module 11: Advance Sampling
- Module 12: Audio Cables & Interconnections
- Module 13: Acoustics & Studio Design
- Module 14: Movie Background Scoring
- Module 15: Mixing and Mastering
Module 1: Fundamentals of Audio Engineering & Applications
- The course starts with understanding of Logic Pro X & Ableton Live interfaces, handling foundational tasks like using key commands for easier workflow, manipulating and arranging audio and midi apple loops, basics of audio processing, balancing and finally exporting your music. Basically starting making music from the first day itself!
- We will uncover the Fundamentals of Digital Audio and dig deeper into the concepts such as Sampling Rate, Bit depth, Head Room, Signal to noise ratio, Frequency, Pitch, Amplitude, Volume, Harmonics. Discussion about Analog to digital conversion and vice versa. This will lay the the strong foundation of whatever we will discuss in the course duration.
- We will discuss about the whole signal chain of the studio and with the strong concepts of digital audio discussed earlier, we will understand how we can practically make clean and professional sounding recordings keeping all the fundamentals of audio in our mind. This will also help to make good decisions when it comes to buying a professional sounding equipment for yourself.
Module 2 : Recording/Microphones Techniques
- Now we are in good shape to understand about Sound Capturing/Recording techniques. We will discuss about various Microphone types, their Polar Patterns, understanding mono and stereo recordings and how they can be done creatively using various microphone techniques to get the desired sound.
- We will straight jump to practically doing studio recordings of different musical instruments in mono and stereo with different microphone types and techniques.
- Once we capture our recordings in digital medium, we will deeply analyse what we have recorded and understand how to capture recordings in different frequency ranges, how we can avoid common phase issues during recordings and taking care of other audio related problems. We will uncover various techniques like Layering, Double tracking, Ad-Libs and many other to achieve the desired sound. Mastering all this will gradually get you to produce professional sounding tracks.
Module 3 : Audio Editing Techniques
- While working with audio it is very important that along with relying on ears for editing decisions, as a sound engineer its very important that our two faculties, the power of hearing and viewing audio go hand in hand to make audio editing decisions. In short, we will learn how to view and read audio waveforms.
- We will understand what is Pre-noise, Transients and Zero crossings and other terms which will help in understanding audio in depth. This knowledge will help one to edit effectively and make good audio editing decisions while working.
- We will uncover various editing techniques using various advance tools and various audio editing softwares and plugins.
Module 4: The Art and Physics Behind Musical Instrument Development
- The real power of the Producer/Engineer comes when someone understands deeply about the sound sources he is capturing. We will uncover the art of development of musical instrument.
- Understanding what Intonations are. Exploring the differences between Equal Temperament Tuning and Natural Tuning of an instrument and how one can build his own instrument with the desired tuning to make music out of it.
- After expounding on the theory, we will have workshop sessions with renowned musical instrument developer from India who will make you understand how to practically do it.
Module 5: The Power Of MIDI (Musical Instrument Digital Surface)
- Understanding what is MIDI, The word MIDI programming, Software Instrument and MIDI Interface. We will explore the power of MIDI and its role in the context of producing music.
- Understanding the MIDI Note Events and Continuous Controller Events and how to use different types of MIDI events while producing music. This knowledge will guide you to make right decisions when it comes to buying the right interface for yourself.
- Exploring the different ways of Recording and Editing of MIDI performances in DAW. This will uncover various techniques of making music.
- Using DAW Midi features, we will learn how to program music using different software instruments and getting into the nitty gritty of programming keeping certain intricacies in mind.
- Learning how to program drums using Ableton Live & Logic Pro X Drumming technology. This will allow you to Program and produce organic sounding acoustic and electronic drums and beats.
- Delving into various midi effects like Arpeggiator, Chord Trigger, Modifier, Note Repeater, Randomizer, Scripter, Transposer, Velocity Processor and exploring how we can use them creatively during midi programming.
- Finally, using all this knowledge we will understand how to record ultra realistic performances from software instruments no matter you want to play simple guitar or Hollywood sounding strings, Epic percussions or anything you can think of in terms of programming.
Module 6: Music theory & Ear Training
Traditional methods of learning music theory and mastering musical instrument takes years, but for modern music production and composition, we will practice and theorise in context of making music with computers.
Explore your own process of developing motor skills and muscle memory necessary for your music production and composition needs.
Recognise different types of scales and chords which will let you create different moods in your music
- Fundamentals of Beat and Rhythm Creation: Understanding what is rhythm and tempo. Exploring the factors which allow us to think creatively to produce different rhythms for our song needs.
- Understanding what are bars, beats, divisions and ticks, time signature, counting upbeats and downbeats in different signature rhythms.
- Note values, rest values, ties, slurs, dynamics and pickup measure. Knowing this will allow us to program beats effectively.
- Learning the keyboard: How to sit for practice, Recognizing white and black keys by its names, the number of tones in music and octave.
- Keyboard Practice: Exploring the right way to play. Scales/Key Signatures, Modal Forms, Intervals, Accidentals. Developing New exercise to create melodies.
- Ear Training: Playing by ear, recognising the key signature and determining the tempo of the song.
- Creating Melodies: Understanding what is a musical phrase and using the theory, we will learn how to create the desired melody.
- Introduction to harmony and why it plays such an important role in music.
- Introduction to chords and inversions, constructing basic chords and examining the theory behind how they are constructed.
- Developing a new exercise to practice chords, create chord progressions and harmonising the melodies we have created earlier.
- Chord inversions and how they can be used to harmonise melodies with more sophistication.
- Chord Vocabulary: Learning how to create diminished, augmented, suspended, and numbered chords like 7th, 6th, 9th and 11th using the Circle of Fifths. Examining how they can be used to create different moods in the song and how and when to practice them.
- Harmonic rhythm analysis and interpretation.
- Finally through practice learning to identify different song forms and creating your own for making music.
Module 7: Automations
- We will understand what is Automation and why is it so important when it comes to producing music with computers. We will learn about how we can create realistic sounds and why automations play a significant role in it.
- We will explore various ways of doing it within DAW and using the external controllers, In what ways we can use various controllers to program the desired sound. We will understand Automating the sound is itself an art which can be explored in exciting ways.
Module 8: Basic Electronics & Decibels
- We will be doing Practical sessions of Soldering and will be learning to use Multimeters
- Voltage, Current, Power, Ohm’s Law, Alternating and Direct Current
- Peak, RMS, Average, Series and Parallel Circuits, Electromagnetism and Transformers, Logarithms, Introduction to Decibels
- Sound Pressure, Power, and Intensity, Fletcher-Munson Curves, Weighting Networks, Inverse Square and Inverse Distance Laws, Decibels in Electrical Signal Measurements: dBm, dBv, dBu, dBw, dB, Audio Levels, Dynamic Range, SNR, VU and PPM metering.
Module 9: Developing your music production process /Custom Library Development
- Everyone has their own unique process of music making but we all very well know inspiration can strike anytime to anyone, it could be a simple Drum Beat, Melody, sometimes from nature assistance or anything.
- At this point of course, we will explore how we can best capture these moments of inspiration on the go. We will learn the art of making musical phrases in such a way that it can be synced at various tempos and keys of the project during your professional productions.
- We will learn about Apple and REX loops. What they are, the imbedded information they carry, about their technology and how they can be used creatively.
Module 10: Sound Design & Synthesis
- With the strong fundamentals covered earlier, from here we will dive deeply into the world of synthesis and give a kickstart to recognize sounds based on its characteristics. This will eventually allow us to build a language which will later help us to do mindful sound design using any synthesizer. We will also learn how to contemplate synthesised sounds which is present in most contemporary music productions.
- Understanding what are synth modules and their practical application in electronic music production.
- Learning to keep our mind oriented while designing sounds by understanding how the signal flows between various modules of the synthesizer.
- From here, the two industry standard synths Native Instruments MASSIVE and Xfer SERUM will be unleashed deeply and using the various analysers we will start examining various modules of the synth like oscillators (VCO), Various types of Filters (Traditional VCF & Creative Filters), Envelopes, Low Frequency Oscillators (LFO), Voltage Controlled Amplifier (VCA) and other sound shaping modules to understand their role in Synthesis. This will allow us to train our ears and predict sound design results easily.
- Learn how to design sounds practically exploring different types of synthesis techniques like Subtractive, Additive, Wavetable and FM. This will allow us to build our own patches from scratch.
- Once we are are done learning and practicing on software synth, we are now ready to practice on Hardware Eurorack Modules. We will explore how it works and how we can design our own patches using them.
- Sound Design: Exploring Various Glitch, Slutter and modulations techniques on audio to create unusual creative effects, Designing your own Kicks and Snares from scratch, Exploring in depth techniques of using vocoders to create robotic voice effects, Layering Techniques on acoustic as well synth based sounds.
- Finally producing and learning how we can design Big Basses, Screechy Dubstep Basses, Various Leads, Pads, Drum Sounds, Creative Noises, Risers and many sound design elements for a professional sounding Electronic Music Production, This is vital for Modern Music Producers these days.
Module 11: Sampling
- Understanding what is Sampling, Its history, what are samplers and their role in music production.
- Introduction to early hardware and todays advanced software based samplers.
- Learning more about sampling technology by expounding more on tracks and genres with sample based work.
- Understanding the complete art of sampling and developing your own acoustic sampled instruments like Tumbi, Harmoniums, Tuned Percussion instruments like Kalimba & Tongue drums by recording real acoustic instruments in studio.
- Once we understand making real sampled instruments, we will jump into creating “Never Heard Sound Design Instruments” by recording and manipulating various samples, so that you don’t have to depend on available instruments in your DAW.
- Along with developing Sampled instruments, we will explore various advance methods of using complex articulations available in renowned sample libraries used by professionals all over the world.
Module 12: Audio Cables & Interconnections
- Now its time to have deep understanding of Interconnections and this module will be finished with a project submission by the student.
- Cable Parameters, Audio Connectors and Pin Configurations, Electromagnetic Interference: Sources and Transmission, Types of Audio Cables, Balanced and Unbalanced Signals, Grounding, AC Power, and Safety, Main Power Connections and Errors, AES 48 Standard: Intro, Signal and Chassis Ground, Star Grounding, Ground Loops: Cause and Elimination, Pin 1 Problem in Equipment.
- Audio Patchbays: Types, Standard Practices, Common Digital Cables: AES/EBU, SPDIF, TOSLINK, ADAT
- Practical Audio Equipment Interfacing: Assembling Cables
- Standard Practices for Balanced and Unbalanced Interconnections
- Unbalanced to Balanced Conversion and Vice-Versa
- Protection from Radio Frequency Interference
- DI Boxes and Audio Transformers
- Analog Mixer Operation
Module 13: Acoustics and Studio Design
- Noise Spectra: White and Pink Noise, Psychoacoustics: Binaural Localization, Hass Effect, Cocktail Party Effect, Doppler Effect
- Sound Reflection, Absorption, Refraction, Diffraction, Sound Fields,Comb Filtering, Sound Transmission, Standing Waves, Reverberation Time (RT60), NC Curves
- Sound Proofing: Wall, Floor, Ceiling, and Door Construction, Absorbers, Bass Traps, Panel Resonators, Diffusers, Helmholtz Resonators
- Control Room Design
- Project Submission
Module 14: Movie Background Scoring
Being able to do audio work for video is quite essential not because it is needed for music production or to become an audio engineer, but being a creative person, you might want to express yourself visually using audio. This will bring the emotion in the forefront and what you want to express becomes more apparent.
Here we will explore the art of making music for the video, syncing both of them and uncover various methods of doing the same thing creatively.
We will learn about various methods and skills necessary in order to produce background music for your video song, social media video content, Films, Jingles, TV serials, Games, Commercial Advertisements, Documentaries, Theatre plays. Basically learning about how one should approach doing audio work for video.
Module 15: Mixing and Mastering
- Understanding why at the final stage of the course we are talking about the art of mixing and mastering but its something which should be considered from the very first stage of audio production.
- Understanding what are audio effects, their brief history and how these should be approached so that it should help you in “Corrective” as well as “Creative” part of music production process.
- Understanding what are “Dynamic Processors” and “Time based effects”
- Learning every Dynamic Processor like Compressors, Limiters, Noise Gate, Expanders, Distortion in detail. Their brief history and how they should be applied on audio.
- Learning Every Time Based Effect like Reverb and Delays in detail, their history and how they should be applied on audio.
- Expounding on various modulation effects like Chorus, Flanger, Phaser, Ring Modulator, and Frequency Shifter in detail and how these should be approached.
- Learning UAD Powered Plugins, Sound Toys Plugins, Izotope Plugins and some of the world’s finest Mixing plugins will be explained in detail to get professional output of the song.
- Special Mixing Cases: Learn how to mix the low frequency sounds. These session focuses on mixing kicks, sub bass, mid range basses and snares.
- Mixing and Mastering : After learning every possible types of audio plugin, we will learn to finalise the audio by mixing and mastering the song. Various tips and tricks will be shared for professional sounding tracks.
By the end of the course candidate will be powerhouse of knowledge and will be able to kickstart his professional audio career as Music Composer, Studio Audio Engineer (Recording, Editing, Arranging, Mixing and Mastering Careers), Acoustic & Sound Proofing Engineer, Live Sound Engineer (Interconnecting various analogue & digital mixers and processors), Audio Technician or even enter in unexplored fields of audio engineering by doing unique research work. Possibilities are endless.